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The Benefits of Using Vray 2.0 for 3ds Max 2013 32 Bit with 39 for Photorealistic Rendering


Vray 2.0 For 3ds Max 2013 32 Bit With 39: A Complete Guide




If you are a 3D artist, designer, or animator, you might have heard of Vray and 3ds Max. These are two powerful software tools that can help you create stunning photorealistic images and animations. But how do you use them together? And what is the meaning of Vray 2.0 for 3ds Max 2013 32 bit with 39? In this article, we will answer these questions and more. We will show you how to install and use Vray 2.0 for 3ds Max 2013 32 bit with 39, and give you some tips and tricks to improve your workflow and results.




Vray 2.0 For 3ds Max 2013 32 Bit With 39



Introduction




Before we dive into the details, let's first understand what Vray and 3ds Max are, and why they are a great combination.


What is Vray?




Vray is a rendering engine that can produce realistic images and animations from 3D models. It can simulate natural lighting, shadows, reflections, refractions, global illumination, depth of field, motion blur, and more. It can also handle complex materials, such as metals, glass, skin, hair, fur, cloth, etc. Vray is compatible with many popular software applications, such as SketchUp, Maya, Blender, Cinema 4D, and of course, 3ds Max.


What is 3ds Max?




3ds Max is a 3D modeling, animation, and rendering software that is widely used in the fields of architecture, design, engineering, games, film, and TV. It has a rich set of features and tools that allow you to create detailed models, realistic animations, and stunning visual effects. You can also customize and extend its functionality with plugins, scripts, and SDKs.


Why use Vray 2.0 for 3ds Max 2013 32 bit with 39?




Vray and 3ds Max are a perfect match because they complement each other's strengths. Vray can enhance the quality and realism of your renders from 3ds Max models. And 3ds Max can provide you with a flexible and intuitive interface to work with Vray settings and parameters.


But why use Vray 2.0 for 3ds Max 201 32 bit with 39? Well, these numbers indicate the version of the software that you need to use together. Vray 2.0 is the second major release of Vray that was launched in 2011. It introduced many new features and improvements over the previous version, such as GPU acceleration, interactive rendering, VRayCarPaint material, VRayDistanceTex map, VRayLightSelect render element, etc.


3ds Max 201 is the version of 32-bit Max that was released in 2012. It added some new features and enhancements over the previous version as well such as MassFX physics system (based on PhysX), mCloth cloth simulation system (based on Nucleus), Slate material editor (based on node-based workflow), etc.


Note: There are also newer versions of both software available in the market today such as Vray Note:.0 for Note:-bit Note:, but they may not be compatible with each other or with your system requirements. So make sure you check the compatibility before you download or purchase them.


Note:: The number Note: refers to the number of cores or threads that your processor can handle simultaneously. The more cores or threads you have (up to a certain limit), the faster your rendering process will be. However,Note:, this also depends on other factors such as RAM size,Note:, etc.


How to install Vray Note:.0 for Note:-bit Note: with Note:




Now that you know what Vray Note:.0 for Note:-bit Note: with Note: is,Note:, let's see how to install it on your computer.


Download the software




The first step is to download the software from the official website of Vray or from a trusted source. You will need to register and create an account to access the download link. You will also need to choose the right version of Vray for your 3ds Max version and your system architecture (32 bit or 64 bit). For this article, we will use Vray 2.0 for 3ds Max 2013 32 bit with 39.


Run the setup file




Once you have downloaded the software, you will need to run the setup file to start the installation process. You will see a welcome screen that will ask you to accept the terms and conditions of the license agreement. After that, you will see a screen that will ask you to choose the components that you want to install. You can select all the components or customize them according to your needs. For this article, we will select all the components.


Enter the license key




After choosing the components, you will see a screen that will ask you to enter the license key for Vray. You can find this key in your email or in your account on the Vray website. You will need to enter this key to activate your software and use it without any limitations. If you don't have a license key, you can use Vray in demo mode for 30 days, but you will see some watermarks on your renders.


Configure the settings




After entering the license key, you will see a screen that will ask you to configure some settings for Vray. You can choose the default settings or customize them according to your preferences. For this article, we will use the default settings.


The installation process will take some time depending on your system specifications and internet speed. Once it is done, you will see a screen that will confirm that Vray has been successfully installed on your computer.


How to use Vray 2.0 for 3ds Max 2013 32 bit with 39




Now that you have installed Vray 2.0 for 3ds Max 2013 32 bit with 39, let's see how to use it to render your scenes.


Create a scene in 3ds Max




Apply materials and textures




The next step is to apply materials and textures to your objects in the scene. You can use any of the standard materials and maps of 3ds Max or use the Vray materials and maps that are specially designed for Vray rendering. For this article, we will use some Vray materials and maps to create realistic effects.


To apply a Vray material, you need to open the Material Editor by pressing M on your keyboard. Then you need to select a sample slot and click on the Standard button. You will see a list of different types of materials that you can choose from. For this article, we will use the VRayMtl material, which is a versatile material that can simulate various kinds of surfaces.


After choosing the VRayMtl material, you will see a panel with various parameters that you can adjust to change the appearance of your material. You can change the color, reflection, refraction, glossiness, bump, displacement, etc. of your material. You can also use maps to add more details and variations to your material. For example, you can use a bitmap map to add an image texture to your material.


To apply a map, you need to click on the button next to the parameter that you want to map. You will see a list of different types of maps that you can choose from. For this article, we will use some Vray maps that are specially designed for Vray rendering. For example, we will use the VRayDirt map to add some dirt and occlusion effects to our material.


After choosing a map, you will see a panel with various parameters that you can adjust to change the appearance of your map. You can change the color, size, intensity, blur, etc. of your map. You can also use other maps as sub-maps to create more complex effects. For example, you can use a noise map as a mask for your VRayDirt map to control where the dirt appears on your material.


To apply a material or a map to an object in your scene, you need to drag and drop it from the Material Editor to the object in the viewport or in the scene explorer. You can also assign multiple materials or maps to different parts of an object by using sub-object selection or multi-sub-object materials.


For this article, we will apply a red VRayMtl material with some reflection and glossiness to the sphere, a white VRayMtl material with some bump and displacement to the plane, and a blue VRayMtl material with some VRayDirt and noise maps to the teapot.


Set up the lighting and camera




The next step is to set up the lighting and camera for your scene. You can use any of the standard lights and cameras of 3ds Max or use the Vray lights and cameras that are specially designed for Vray rendering. For this article, we will use some Vray lights and cameras to create realistic effects.


To create a Vray light, you need to go to the Create panel and select Lights from the drop-down menu. Then you need to choose V-Ray from the list of light types. You will see a list of different types of Vray lights that you can choose from. For this article, we will use the VRayLight type, which is a versatile light that can simulate various kinds of light sources.


After choosing the VRayLight type, you need to click and drag in the viewport to place and size your light in your scene. You will see a panel with various parameters that you can adjust to change the appearance of your light. You can change the color, intensity, shape, direction, shadow type, etc. of your light. You can also use textures or gradients to add more details and variations to your light.


To create a Vray camera, you need to go to the Create panel and select Cameras from the drop-down menu. Then you need to choose V-Ray from the list of camera types. You will see a list of different types of Vray cameras that you can choose from. For this article, we will use the VRayPhysicalCamera type, which is a realistic camera that can simulate various kinds of photographic effects.


exposure value, white balance, depth of field, motion blur, etc. of your camera. You can also use presets to quickly set up your camera for different scenarios.


For this article, we will create a VRayLight with a rectangular shape and a warm color above the scene to simulate a sun light. We will also create a VRayLight with a spherical shape and a cool color below the scene to simulate a sky light. We will also create a VRayPhysicalCamera with a wide angle lens and a shallow depth of field to capture the scene.


Render the scene with Vray




The final step is to render the scene with Vray and see the results. You can use any of the standard rendering options of 3ds Max or use the Vray rendering options that are specially designed for Vray rendering. For this article, we will use some Vray rendering options to optimize the quality and speed of our render.


To access the Vray rendering options, you need to go to the Render Setup dialog by pressing F10 on your keyboard. Then you need to choose V-Ray from the list of renderers. You will see a panel with various tabs that contain different settings and parameters for Vray rendering. You can adjust these settings and parameters to change the appearance and performance of your render. You can also use presets to quickly set up your render for different scenarios.


For this article, we will use the default settings for most of the tabs, except for the following:


  • In the Image sampler tab, we will change the type to Adaptive DMC and increase the min and max subdivs to 4 and 16 respectively. This will improve the quality and smoothness of our render.



  • In the Indirect illumination tab, we will enable GI (global illumination) and change the primary and secondary bounces engines to Irradiance map and Light cache respectively. This will improve the realism and accuracy of our render.



  • In the Color mapping tab, we will change the type to Reinhard and increase the burn value to 0.8. This will improve the contrast and brightness of our render.



After adjusting these settings, we can click on the Render button to start the rendering process. We can also use the Vray Frame Buffer (VFB) to preview and adjust our render in real time. The VFB is a window that shows the output of our render and allows us to change some parameters without re-rendering. For example, we can change the exposure, color balance, contrast, saturation, etc. of our render in the VFB.


The rendering process will take some time depending on our scene complexity and system specifications. Once it is done, we can save our render as an image file or export it to another software for further editing or compositing.


Tips and tricks for Vray 2.0 for 3ds Max 2013 32 bit with 39




In this section, we will share some tips and tricks that can help you improve your workflow and results when using Vray 2.0 for 3ds Max 2013 32 bit with 39.


Use the Vray Frame Buffer




As mentioned before, the Vray Frame Buffer (VFB) is a very useful tool that can help you preview and adjust your render in real time. You can access it by clicking on the Show last VFB button in the Render Setup dialog or by pressing H on your keyboard. You can also dock it to your viewport or make it float on your screen.


The VFB has many features and options that can help you fine-tune your render without re-rendering. For example:


  • You can use the History button to compare different versions of your render and see how they differ.



  • You can use the Render region button to render only a part of your scene and save time and resources.



  • You can use the Lens effects button to add some post-processing effects to your render such as glare, bloom, vignette, etc.



  • You can use the Color corrections button to change some parameters of your render such as exposure, color balance, contrast, saturation, etc.



  • You can use the Render elements button to access different layers of your render such as diffuse, reflection, refraction, shadow, etc. and save them as separate files for further editing or compositing.



Use the Vray Physical Camera




As mentioned before, the Vray Physical Camera is a realistic camera that can simulate various kinds of photographic effects. You can use it to create more natural and artistic renders with Vray. You can access it by going to the Create panel and selecting Cameras from the drop-down menu. Then you need to choose V-Ray from the list of camera types and VRayPhysicalCamera from the list of camera objects.


The Vray Physical Camera has many features and options that can help you control the appearance and behavior of your camera. For example:


  • You can use the Focal length parameter to change the angle of view of your camera and create different perspectives such as wide-angle, normal, or telephoto.



  • You can use the F-number parameter to change the aperture size of your camera and control the depth of field of your render. The smaller the F-number, the larger the aperture and the shallower the depth of field.



  • You can use the Shutter speed parameter to change the exposure time of your camera and control the motion blur of your render. The smaller the shutter speed, the shorter the exposure time and the sharper the motion blur.



  • You can use the ISO parameter to change the sensitivity of your camera and control the noise level of your render. The higher the ISO, the higher the sensitivity and the more noise.



  • You can use the White balance parameter to change the color temperature of your camera and control the color balance of your render. You can choose from different presets such as daylight, tungsten, fluorescent, etc. or use a custom value.



Use the Vray Sun and Sky system




the Create panel and selecting Lights from the drop-down menu. Then you need to choose V-Ray from the list of light types and VRaySun from the list of light objects.


The Vray Sun and Sky system has two components: the VRaySun and the VRaySky. The VRaySun is a directional light that simulates the sun light. The VRaySky is an environment map that simulates the sky light. They are linked together and change automatically according to the position and orientation of the VRaySun.


The Vray Sun and Sky system has many features and options that can help you control the appearance and behavior of your lighting. For example:


  • You can use the Manual control parameter to enable or disable the automatic linking between the VRaySun and the VRaySky. If you enable it, you can adjust the VRaySun and the VRaySky independently.



  • You can use the Size multiplier parameter to change the apparent size of the sun in your render and control the softness of the sun shadows. The higher the size multiplier, the larger the sun and the softer the shadows.



  • You can use the Turbidity parameter to change the amount of dust and haze in the atmosphere and control the color and intensity of your lighting. The higher the turbidity, the more dust and haze and the warmer and dimmer your lighting.



  • You can use the Ozone parameter to change the amount of ozone in the atmosphere and control the color of your lighting. The higher the ozone, the more blue your lighting.



  • You can use the Location, Date, and Time parameters to change the geographical location, date, and time of your scene and control the position and orientation of your lighting. You can also use a map to specify a custom location.



Use the Vray RT for interactive rendering




The Vray RT is a real-time rendering engine that can help you preview and adjust your scene in real time with Vray. You can use it to speed up your workflow and see instant feedback of your changes. You can access it by clicking on the ActiveShade button in 3ds Max or by pressing Shift+Q on your keyboard.


the appearance and performance of your render. For example:


  • You can use the Engine parameter to choose between CPU or GPU rendering. CPU rendering uses your processor to render your scene, while GPU rendering uses your graphics card to render your scene. GPU rendering can be faster than CPU rendering, but it may have some limitations and compatibility issues.



  • You can use the Quality parameter to change the quality and speed of your render. The higher the quality, the better the render, but the slower the speed.



  • You can use the Progressive parameter to enable or disable progressive rendering. Progressive rendering starts with a low-quality render and gradually improves it until it reaches the desired quality. Non-progressive rendering starts with a high-quality render and divides it into buckets or regions that are rendered one by one.



  • You can use the Render region parameter to enable or disable render region. Render region allows you to render only a part of your scene and save time and resources.



  • You can use the Lock view parameter to enable or disable view locking. View locking allows you to lock the viewport camera to the ActiveShade camera and vice versa.



Conclusion




In this article, we have learned how to install and use Vray 2.0 for 3ds Max 2013 32 bit with 39. We have also learned some tips and tricks to improve our workflow and results with Vray. We hope that this article has been helpful and informative for you. If you have any questions or feedback, please feel free to leave a comment below.


FAQs




Here are some frequently asked questions and answers about Vray 2.0 for 3ds Max 2013 32 bit with 39.


Q: Where can I download Vray 2.0 for 3ds Max 2013 32 bit with 39?




A: You can download Vr


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