top of page


Public·48 members

CrownSoft Audio Repeater Pro [WiN]

Audio Repeater allows you to transfer audio samples from one device to another with DSP processing support. For an instance, let's say you have Bluetooth headset & you want to listen to the audio output of your PC through the headset. Then you can use this tool to accomplish that task with minimum amount of latency.

CrownSoft Audio Repeater Pro [WiN]

Please change Buffer Count & Buffer Size if you hear gaps in the audio stream. When changing those values make sure to put right values according to the tutorial. These values are heavily depending on the soundcard & the performance of your PC.

Audio Repeater uses first DSP module when using it with Winamp DSP plug-in. This feature will allow you to use this tool as a real-time audio effect processor. Also, you can use Virtual Audio Cables if you want to apply DSP effects to the entire system. (Tested with Virtual Audio Cable v4.09)

It allows you to stream audio between two devices in real time. It can also add effects to the audio while streaming. The most important feature of the Audio Repeater Pro is that you don't have to use virtual cable software.

Audio Repeater is a simple application that transfers a real-time audio stream from any recording endpoint to any playback one. Audio Repeater can be used with VAC to transport audio data from a real sound card to a Virtual Cable, monitor a signal going through a Virtual Cable with a real sound card, transport audio data from between two Virtual Cables etc.

Plain version of Audio Repeater uses MME interface to access high-level audio endpoints. It means that playback to Virtual Cables goes via System Audio Engine layer in shared mode, so Audio Repeater cannot fully control actual audio format used for System Audio Engine pin instance creation (see audio layering issues). To access via KS interface, use Kernel Streaming version.

To supply a Virtual Cable with a real audio signal, choose a sound adapter (card) endpoint (microphone, line input or other) in the Wave In field of the Audio Repeater, and choose a Virtual Cable's endpoint in the Wave Out field. To monitor an audio signal transferred through the Virtual Cable, choose Virtual Cable's endpoint in the Wave In field and the sound adapter (card) endpoint (speakers, headphone or other) in the Wave Out field.

Before starting transfer with the Audio Repeater, select format parameters possibly close to formats used by other applications connected to this Virtual Cable. To eliminate redundant format conversions, pay attention to the audio layering issues.

Queue exhaust and overflows/underflows may occur due to different timing event periods. Each audio device has its own time period to notify the driver and/or client application about streaming progress. For example, if the device issues a notification event each 15 milliseconds and you have specified total buffering time of 40 milliseconds in 8 parts (5 ms each), every notification will indicate that 3-4 parts are recorded/played. It is a significant portion of the entire buffer so the streaming will be rough and unstable. You will need to increase buffering time and/or number of buffer parts to smoother the stream. Unfortunately, only Virtual Cables allow to specify a timing event period; other devices don't expose this information and you should determine it by experiment.

To optimize audio transfer, you can vary the buffering time (total buffer) and number of buffer parts (data blocks). The total buffering time (in milliseconds) specifies how much audio data/space is reserved to compensate for transmission/execution rate fluctuations. The larger is buffering time, the more robust is the transfer, the less is chance of sound interruption due to task switching, disk operations etc. But the larger is the buffering time, the larger is latency value, and the larger is a delay between incoming and outgoing audio data. Typical buffering times are from 50-70 to 150-200 ms. Values less than 30 ms often cause stream breaks due to internal buffering in System Audio Engine.

To avoid sound interruptions, each audio buffer part should contain at least 3..7 ms of audio. Therefore, having 100 ms total buffering time, you can divide it into 8-12 parts but for 20 ms, it is not recommended to use more than 4 parts.

The "resync at" field specifies amount of any queue to maintain filled by resynchronization. If queue size drops below the amount, data transfer is paused until the queue is filled up to amount specified in the "pre-fill to" field. Each resynchronization causes a single glitch (a break in audio stream) but avoids continuous glitches produced by queue exhausting. Specifying zero disables queue resynchronization.

Please note that clock difference effect can be lowered but cannot be eliminated at all. Therefore don't rely on Audio Repeater as a robust audio transfer tool. A Virtual Cable can do a robust, smooth and long-time transfer between two applications but there is no way to establish a robust transfer between two Windows audio endpoints. You can try to minimize a clock difference effect by using VAC clock correction feature.

This Audio Repeater version is intended to access low-level waveform audio endpoints via through high-performance and low-latency Kernel Streaming (WDM/KS). It looks and works like standard MME version but has some important differences.

Additionally, KS version allocates a pin instance directly, so if device driver does not allow multiple pin instances, this pin cannot be used simultaneously by several applications and/or Windows itself. As long you keep opened a pin in KS version, you will be unable to open another instance of the same pin, even via other Windows audio interfaces.

The "Buffer duration" field shows actual audio buffer duration. For legacy protocol, it is always equal to the specified total duration. For RT Audio protocol, actual duration may be greater due to rounding enforced by the system.

Please note that Kernel Streaming version interacts directly with an audio device driver and uses a different communication technique than standard Windows audio subsystem. KS protocols and properties are not fully documented by Microsoft so implementation of some functions is based only on experimental results. Most audio drivers, even WHQL certified, are tested only using standard Windows audio subsystem requests. On non-standard requests, such drivers may generate errors and even BSODs. For example, some Realtek WHQL-certified drivers generate BSODs if a sampling rate less than 8000 is selected for a capture operation.

Audio Repeater is a portable program that allows you to easily move audio samples from one device to another. An important feature of the application is that it can be used by users who do not have any additional knowledge. The process of moving is very simple and intuitive. The user will only need to specify the input and output devices as well as the buffer size. The rest of the program will be done by yourself.

In the eventuality that you are looking for a tool that enables you to correct and adjust the sound for a professional feel while streaming video games, live broadcasting or using apps that require a high CPU usage, then perhaps you can consider giving Audio Repeater Pro a try. To top it all, take note the application can quietly run in the background and use very little of your system's resources. The other features worth mentioning about the program include the fact that it can be used as a real-time effect processor, allows you to stream in multichannel, support for various audio and VST plugins and the exclusive mode streaming. Os arquivos do instalador do programa so conhecidos como vcctlpan.exe, audio repeater.exe. A verso mais recente do programa pode ser baixada para computadores executando Windows XP/Vista/7/8/10/11 de ambos 32 e 64-bit. Virtual Audio Cable est na categoria Multimdia.

Stream management code in Audio Repeater MME is rewritten to decrease latency. O desenvolvedor do Virtual Audio Cable Eugene Muzychenko. Added format attribute support policies as a workaround for some Windows bugs. Some format/attribute errors are now shown in the event log. It can work in the background and uses little CPU power Double-click on a cable row acts like the 'Cable Info' button. In fact, you can capture audio from any capable device, be it a headset, embedded or external speakers as well as any virtual audio device. At the same time, the tool can work on remote stations.Īccording to the developer, the highlight of the program is the ease of use, as you can take advantage of the professional audio streaming without having to bother with extra tools, like virtual cable software, for example. On a side note, the application automatically detects all devices connected to the system, regardless of whether it is Bluetooth, WiFi or USB. From here you can select the desired input and output devices, the streaming format, buffer and gain.

I install now other such virtual audio cables. Supports remote audio and can capture from rendering devicesĪfter a quick and uneventful installation, you are welcomed by a modern interface that includes a single window. The audio repeater GUI show after 12 sec of perfect work then 1-2 Overflows/sec in the input Device afterr start button is press. Considering its low latency and multichannel capabilities, the tool can come in handy for anyone streaming while using a high amount of the computer's resources, such as a video game for instance. Audio Repeater Pro is a lightweight application that you can use to transfer audio samples between two devices.

CrownSoft Audio Repeater Pro Serial Key is a multi-channel and low-latency audio streaming solution for windows. It allows you to stream audio between two devices in real time. It can also add effects to... 041b061a72


Welcome to the group! You can connect with other members, ge...
Group Page: Groups_SingleGroup
bottom of page